Also, the open-world events of the First and Second Acts have been removed. – Updated Android version of Third Act to version 0.3.2. ![]() – Improved and reworked dialog and images for the Wednesday starting event. – Added a feature of tracking completed secondary and open-world events in the phone hints. – Added a Level 1 secondary event for Makima. – Added a Love Level 4 open-world event for Hinata and updated the open-world dialogs. – Fixed a bug with repeating the introduction event for Casca.ģ80+ new renders, 70+ new animations, 2800+ new lines – Updated the android version of Third Act to version 0.3.2.5. Added 3 “special” training sessions with Seitsu. – Added a Level 0 secondary event for Seitsu in the dojo. Also, updated dialog and animations in the open world. – Added a Slave Level 4 open-world event for Hinata. – Added a Slave Level 3 event for Hinata. – Updated the Android version of First and Second Act with a reworked event and bug fixes.Ħ00+ new renders, 105+ new animations, 1600+ new lines – Updated the Android version of Third Act to version 0.3.3. – Fixed Asuna appearing in the cage after a Love Level 3 event for Ash. – The Consultant’s events will now be available even if the Love Level 2 event for Nami has a positive outcome. ![]() Also fixed a bug with the price of school improvements that was causing non-integers to appear in the money. – The balance of prices for township improvements has been rebalanced slightly. – Added one more gold scene to the gallery. – Improved and reworked dialog and images for the Thursday starting events. – Added a Level 7 secondary event for Casca. – Added a Love Level 4 open-world event for Nami. – Updated the Android version of First and Second Act with reworked images for the Friday event and bug fixes.ģ60+ new renders, 85+ new animations, 1500+ new lines – Updated the Android version of Third Act to version 0.3.3.5. – Fixed a bug during the transition from the principal’s office to Ash’s room. – Enchanced the images for the Friday starting event. ![]() – Added a Level 6 secondary event for Touka. – Added a Slave Level 4 open-world event for Nami. but most of time its to add new animations (sex/dances), chars (hundreds each times) and scene or else.470+ new renders, 90+ new animations, 1350+ new lines i use a shitty core too (i3 540, 2.9ghz)Īlso, when devs put out updates, its almost never about optimisation and stuff. i guess it would run but maybe have some lags depending of the scene. game is pretty optimised tho, it never crashed on my side (unless you put too much shit and broke you CPU/GPU/ram) but most of time its to add new animations (sex/dances), chars (hundreds each times) and scene or else. ![]() only bad things will be the physics (wich can be turned on with "Y" if i remember good) and the amount of thing you put on the scene (chars/decorations etc.)Īlso, when devs put out updates, its almost never about optimisation and stuff. When you start it, it load the empty scene, then you put the char you want, background you want (not necessary) and dance/sex/anim you want. they are some prefab scene that will lag, because they lag for me too lol. the game is nothing but milumiludance program in wich you put the chars you want and make them dance or have sex with.
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